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JAMES MARSH

Cinematic Artist / Lighting Artist / Unreal Generalist

I am a Dundee-based tech artist with a background in audio-visual technology, theatre tech, and digital media content creation (motion graphics & game prototypes), now moving into lighting for games and cinematics.

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The majority of my work is created in Unreal Engine 5, with some work in Houdini and Maya, rendered in Redshift and Arnold respectively.

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