top of page
JAMES MARSH
Cinematic Artist / Lighting Artist / Unreal Generalist
I am a Dundee-based tech artist with a background in audio-visual technology, theatre tech, and digital media content creation (motion graphics & game prototypes), now moving into lighting for games and cinematics.
​
The majority of my work is created in Unreal Engine 5, with some work in Houdini and Maya, rendered in Redshift and Arnold respectively.
bottom of page